multiple strategies on a single market

Forums ProRealTime English forum ProOrder support multiple strategies on a single market

Viewing 4 posts - 1 through 4 (of 4 total)
  • #88625

    Hi All,
    I read the documentation but am unsure if I got it right.

    I want to create 4 different strategies on the same market.
    what I need is to be able to coordinate between the different strategies, mainly, if one is active the other ones should not get into the market.
    I was looking for some “Account Profit” similar to the usage of  StratagyProfit, but couldn’t find one.

    So…the question is: does the “if LongOnMarket” condition belong to the whole market (globally) or is it only per strategy, and if it is the latter is there any other global parameter that I can use to determine if a strategy is active at this moment.

    Thanks

    #88630

    It’s only per strategy, ProOrders does not support interaction among strategies, as of this version. It’s one of the top features customers would like to have…. maybe in the future!

    You could combine multiple strategies in just one, some links:

    https://www.prorealcode.com/topic/allow-only-one-strategy-to-execute-a-trade/

    https://www.prorealcode.com/topic/multiple-strategies-within-one-trading-system/

     

    3 users thanked author for this post.
    #88671

    OK, thanks

    will be glad to hear this was added to the system…

    In the meanwhile, a somewhat unrelated question: are there arrays, dynamic arrays or vectors/lists in ProBuilder?

    I want to hold a list of stop losses, for example, and iterate through them until the end of the list. is that supported?

    (if there was a list of structures or objects that would be even better but I don’t see any OOA here)

    #88675

    No arrays/vectors, just one data type (floating point numeric) and no OOA.

    It’s a very easy language to learn even for people with no previous knowledge of programming languages, a subset od the BASIC language.

    Indicators are actually functions.

    The lack of arrays and string data, along with runtime interaction with strategy and/or the user, are the improvements that would be much acclaimed and all of us hope they will be supprted in the future (not shortly, I fear).

    1 user thanked author for this post.
Viewing 4 posts - 1 through 4 (of 4 total)

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