Imported fbx uv unwrap?

Forums ProRealTime English forum ProBuilder support Imported fbx uv unwrap?

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  • #108265

    Hi I am new to all things Unity and Probuilder.

    Im just wondering, if I import a model in say .fbx format to unity, Can I then UV unwrap it in Probuilder? If so, how? Reason for asking is that I have imported a model I created with no textures or materials attached. When I try to assign a texture to a simple plane all I am getting is a plain coloured surface rather than one that has the correct texture on it (in this case wooden planks). I know I can create the uv map in blender (the 3d tool I use), but I was hoping to be able to do it in Unity. Same texture works fine if I create something in Probuilder.

    #108270

    Hi, sorry but this is not a Unity forum 🙂

    We are trading on markets with a software: ProRealTime, which programming language is known as “ProBuilder”, that’s why you think we are making games here 😆

Viewing 2 posts - 1 through 2 (of 2 total)

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