Breakeven or SL to entry code

Forums ProRealTime English forum ProOrder support Breakeven or SL to entry code

Viewing 6 posts - 1 through 6 (of 6 total)
  • #5806

    Hi. Is it possible to write code that sets your open positions SL to entry/breakeven once the trade has move positively into your direction with a certain number of points?

    Thanks

    #5809

    Hi David,

    Yes you can but the problem is that you probably stop very very often because you have generally à retracement before the impulsion in the good direction.

    See on Google the concept of maximum adverse excursion

    Have a nice day

    Zilliq (in holidays)

    #5812

    Hi David, yes it’s possible with PROBACKTEST specific instructions.

    Here is a complete example on how to achieve your breakeven functionnality:

    If current buy order is in gain of 30 points, order will be closed at entry price + 5 points.

     

     

    1 user thanked author for this post.
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    #7941

    Hi Nicolas, is it possible to bring the SL to BE + 5 but keep the trade going and not exit it at that point?

    Would it be something like this then:

    Tx

    Steve

    #8875

    Hi Nicholas,

    Three question on the above:

    1. Will GunnerNic’ code work?
    2. Your first code set will deactivate the SELL AT newSL STOP once the preceding IF statement is not true anymore, correct? So when close-tradeprice(1)>=30*pipsize is not true will the exit not work anymore until it becomes true again?
    3. Why do you use the (1) after tradeprice? What does it do?

    Thanks

    #8876

    Hi David, didn’t see the Gunnernic reply before, so here is the answers for your 3 questions:

    1/ Gunnernic’ code will not work because PLOSS needs point information and not price one

    2/ Once this conditional statement is true one time, newSL will take its value. Since we do not use “else”, newSL will keep its value until a new one will be affected to it.

    3/ (1) is the previous number of the order we want to look at

Viewing 6 posts - 1 through 6 (of 6 total)

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